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portada Handbook of Research on Pathways and Opportunities Into the Business of Esports
Type
Physical Book
Language
English
Pages
473
Format
Hardcover
Dimensions
27.9 x 21.6 x 2.7 cm
Weight
1.44 kg.
ISBN13
9781799873006

Handbook of Research on Pathways and Opportunities Into the Business of Esports

Andrews, Sharon ; Crawford, Caroline M. (Author) · Business Science Reference · Hardcover

Handbook of Research on Pathways and Opportunities Into the Business of Esports - Andrews, Sharon ; Crawford, Caroline M.

New Book Imported to Netherlands *
Delivery: 15 May - 19 May Shipping: 5 to 6 business days.
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440,96 €
Delivery to any Netherlands address between Friday, May 15 and Tuesday, May 19

Synopsis "Handbook of Research on Pathways and Opportunities Into the Business of Esports"

Esports have attracted considerable attention over the past few years and become an industry that is projected to continue to increase rapidly. Intersecting with the esports industry are organizations and businesses that develop and support the esports game experience. Included is the entrepreneurial spirit of gamers, who are interested in creating their own career paths through capturing and posting gaming microassists on different public venues that are driven by advertising dollars, invitational competition monetary winnings, and other forms of marketing their expertise for financial gain. All these organizations and industries form satellites of career opportunities as well as opportunities for research and enhanced forward-leaning study. Such career opportunities can be explicitly addressed within the structure of university degree and micro-credential certificate programs, some of which have begun to offer esports-directed degrees, but most of which have not yet moved from esports clubs into a recognition of the business and industry monetization of esports. The Handbook of Research on Pathways and Opportunities Into the Business of Esports addresses the intersection of esports gaming and the business and industry of esports, rather than an exploration of the video games themselves. It is the supporting and intersecting industry driven by esports and the vast opportunities this brings that are the foci of this book. Covering topics including digital learning, esport marketing curriculum, and gaming culture, this text is essential for business professionals, industry analysts, entrepreneurs, managers, coaches, marketers, advertisers, brand managers, university and college administrators, faculty and researchers, students, professors, and academicians.

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