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portada Beginning Game Development with Amazon Lumberyard: Create 3D Games Using Amazon Lumberyard and Lua
Type
Physical Book
Publisher
Language
English
Pages
234
Format
Paperback
Dimensions
23.4 x 15.6 x 1.3 cm
Weight
0.35 kg.
ISBN13
9781484250723

Beginning Game Development with Amazon Lumberyard: Create 3D Games Using Amazon Lumberyard and Lua

Jaken Chandler Herman (Author) · Apress · Paperback

Beginning Game Development with Amazon Lumberyard: Create 3D Games Using Amazon Lumberyard and Lua - Herman, Jaken Chandler

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Synopsis "Beginning Game Development with Amazon Lumberyard: Create 3D Games Using Amazon Lumberyard and Lua"

Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required. Beginning Game Development with Amazon Lumberyard walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more.By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio.What You Will LearnDiscover the mechanics and terminology of game developmentFamiliarize yourself with the Amazon Lumberyard game engine in detailModify game scripts using the Lua languageDiscover how to optimally structure game layersWho This Book is ForDevelopers, programmers, and would-be game designers who have long wanted to dip their toes into the world of game development but have found other game engines and platforms to have too high a barrier to entry.

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