Hallo! Tracked shipping to Netherlands with Delivery Duty Paid for just €7 

Ship to
Netherlands
0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional

Select your country

Americas

Europe

Rest of the world

portada Geometric and Discrete Path Planning for Interactive Virtual Worlds
Type
Physical Book
Publisher
Language
English
Pages
181
Format
Paperback
Dimensions
23.5x19.1x1.1 cm
Weight
0.36 kg.
ISBN13
9783031014604
Edition No.
1

Geometric and Discrete Path Planning for Interactive Virtual Worlds

Mubbasir Kapadia (Author) · Marcelo Kallmann (Author) · Springer · Paperback

Geometric and Discrete Path Planning for Interactive Virtual Worlds - Kallmann, Marcelo ; Kapadia, Mubbasir

Cheaper New Book Imported to Netherlands
Delivery: 09 Oct - 16 Oct Shipping: 12 to 16 business days.
€ 53,72
Faster New Book Imported to Netherlands
Delivery: 30 Sep - 02 Oct Shipping: 5 to 6 business days.
€ 69,09
Import costs and 9% BTW included in the price ✅
€ 53,72

Synopsis "Geometric and Discrete Path Planning for Interactive Virtual Worlds"

Path planning and navigation are indispensable components for controlling autonomous agents in interactive virtual worlds. Given the growing demands on the size and complexity of modern virtual worlds, a number of new techniques have been developed for achieving intelligent navigation for the next generation of interactive multi-agent simulations. This book reviews the evolution of several related techniques, starting from classical planning and computational geometry techniques and then gradually moving toward more advanced topics with focus on recent developments from the work of the authors. The covered topics range from discrete search and geometric representations to planning under different types of constraints and harnessing the power of graphics hardware in order to address Euclidean shortest paths and discrete search for multiple agents under limited time budgets. The use of planning algorithms beyond path planning is also discussed in the areas of crowd animation and whole-body motion planning for virtual characters.

Customers reviews

Frequently Asked Questions about the Book

All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

Questions and Answers about the Book

Do you have a question about the book? Login to be able to add your own question.

Opinions about Bookdelivery

More customer reviews