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portada Going Multiplayer: A Complete Guide: From Design to Post-release
Type
Physical Book
Language
English
Format
Paperback
Dimensions
25.4x17.8x1.3 cm
ISBN13
9798868820304

Going Multiplayer: A Complete Guide: From Design to Post-release

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Synopsis "Going Multiplayer: A Complete Guide: From Design to Post-release"

Design, implement, release, and maintain a multiplayer experience! Find out what challenges, risks, and upsides you need to be aware of from day one!

Through real-world examples inspired by games such as League of Legends, Ariokan, and Morimens, the book covers the differences between developing multiplayer and single-player games, diving into the details of how the communication between different devices works, how to structure a multiplayer project depending on what you re developing, how to prepare it for a global launch from a technical and monetization perspective, as well as how to protect the game. It also explains how to develop common features shared by several multiplayer titles.

Maintaining an engine-agnostic approach as much as possible, the book uses both Unity and Epic Games products and services as a reference. The book takes the collectible card game Ariokan as a reference to explain some dynamics and challenges of multiplayer games that revolve around user-generated content.

You Will Learn

·         What pieces you need to build to have a globally accessible multiplayer experience and how they work

·         How communication and synchronization work in a multiplayer game and how to design around that

·         The different types of monetization strategies that you can implement to generate revenue from your game

·        

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

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