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portada Lean Game Development: Apply Lean Frameworks to the Process of Game Development
Type
Physical Book
Publisher
Language
English
Pages
299
Format
Paperback
Dimensions
23.4x15.6x1.7 cm
Weight
0.44 kg.
ISBN13
9781484298428
Edition No.
0002

Lean Game Development: Apply Lean Frameworks to the Process of Game Development

Julia Naomi Rosenfield Boeira (Author) · Apress · Paperback

Lean Game Development: Apply Lean Frameworks to the Process of Game Development - Rosenfield Boeira, Julia Naomi

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Synopsis "Lean Game Development: Apply Lean Frameworks to the Process of Game Development"

Master Lean UX and Lean Startup techniques to improve your agile game development experience beyond Scrum. This updated version of the book focuses on applying lean and agile methodologies to the game development process and features improved examples, applied techniques, and a whole new section explaining how to test a game in Unity with CI. You'll see how to define a minimum viable product (MVP) for games with Lean Canvas, allowing customers to iterate over it and collect feedback for improvement at every cycle. All of these are achieved while still using standard Agile techniques. The first part of the book explains the ideation process of a game and how lean methodologies allow developers, especially small studios, to avoid scope creep. Next, it it provides guidance on creating MVPs and using player feedback to iterate and improve games. The book then discusses continual improvement (CI) methods. A crucial part of CI is generation of Lean Canvas. Lean Game Development, Second Edition shows you how to iterate until you develop a game that satisfies developers, gamers, and your studio's financial goals.What You'll LearnStudy lean and agile methodologies to enhance the game development process Find out how to improve the way game productions define value and iterate over itApply development strategies to enrich the game development processWho This Book Is ForPeople from all sectors of the gaming industry will find the book useful in planning their project in a more iterative way, unloading the management burden on the development process and collecting feedback to improve the game content as early as possible.

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The book is written in English.
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