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portada Programming Game ai by Example (Wordware Game Developers Library)
Type
Physical Book
Year
2004
Language
English
Pages
495
Format
Paperback
Weight
2
ISBN
1556220782
ISBN13
9781556220784
Edition No.
1

Programming Game ai by Example (Wordware Game Developers Library)

Mat Buckland (Author) · Jones & Bartlett Learning · Paperback

Programming Game ai by Example (Wordware Game Developers Library) - Mat Buckland

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Synopsis "Programming Game ai by Example (Wordware Game Developers Library) "

Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

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