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portada The Fundamentals of C/C++ Game Programming. Using Target-based Development
Type
Physical Book
Publisher
Year
2025
Pages
464
Format
Hardcover
Dimensions
25.4x17.8 cm
ISBN13
9781032864723

The Fundamentals of C/C++ Game Programming. Using Target-based Development

Brian Beuken (Author) · CRC Press · Hardcover

The Fundamentals of C/C++ Game Programming. Using Target-based Development - Brian Beuken

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Synopsis "The Fundamentals of C/C++ Game Programming. Using Target-based Development"

This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware.

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