Hallo! Tracked shipping to Netherlands with Delivery Duty Paid for just €7 

Ship to
Netherlands
0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional

Select your country

Americas

Europe

Rest of the world

portada Beginning Game ai With Unity: Programming Artificial Intelligence With c#
Type
Physical Book
Publisher
Year
2020
Language
English
Pages
160
Format
Paperback
Dimensions
23.4x15.6x0.9 cm
Weight
0.23 kg.
ISBN13
9781484263549
Edition No.
1

Beginning Game ai With Unity: Programming Artificial Intelligence With c#

Sebastiano M. Cossu (Author) · Apress · Paperback

Beginning Game ai With Unity: Programming Artificial Intelligence With c# - Cossu, Sebastiano M.

Cheaper New Book Imported to Netherlands
Delivery: 02 Sep - 04 Sep Shipping: 7 to 8 business days.
€ 43,12
Faster New Book Imported to Netherlands
Delivery: 25 Aug - 27 Aug Shipping: 2 to 3 business days.
€ 60,33
Import costs and 9% BTW included in the price ✅
€ 43,12

Synopsis "Beginning Game ai With Unity: Programming Artificial Intelligence With c#"

Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making. What You Will LearnUnderstand the fundamentals of AICreate gameplay-based AI to address navigation and decision-making problemsPut into practice graph theory and behavior modelsAddress pathfinding problemsUse the A* algorithm, the deus ex machina of pathfinding algorithmsCreate a mini stealth gameWho This Book Is ForDevelopers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games

Customers reviews

Frequently Asked Questions about the Book

All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

Questions and Answers about the Book

Do you have a question about the book? Login to be able to add your own question.

Opinions about Bookdelivery

More customer reviews