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portada Creating High-Quality Vegetation for Games
Type
Physical Book
Publisher
Language
English
Pages
212
Format
Paperback
ISBN13
9781032785646
Edition No.
1

Creating High-Quality Vegetation for Games

Chico Spans (Author) · Crc Press · Paperback

Creating High-Quality Vegetation for Games - Chico Spans

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Synopsis "Creating High-Quality Vegetation for Games"

This is a start-to-finish guide on how to build high-quality vegetation for video games. This book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments.Chapters cover everything from planning and gathering references, creating natural-looking ground cover with lots of variety, and building trees procedurally, to setting up a realistic wind shader before combining all assets into a scene in Unreal Engine 5.This book will be of interest to all beginner and aspiring environment and vegetation artists looking to learn how to create high-quality vegetation, as well as more experienced artists looking to hone their craft.

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

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