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portada Introduction to Java Through Game Development: Learn Java Programming Skills by Working with Video Games
Type
Physical Book
Publisher
Language
English
Pages
248
Format
Paperback
Dimensions
25.4 x 17.8 x 1.4 cm
Weight
0.46 kg.
ISBN13
9781484289501

Introduction to Java Through Game Development: Learn Java Programming Skills by Working with Video Games

Victor G. Brusca (Author) · Apress · Paperback

Introduction to Java Through Game Development: Learn Java Programming Skills by Working with Video Games - Brusca, Victor G.

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Synopsis "Introduction to Java Through Game Development: Learn Java Programming Skills by Working with Video Games"

Interested in learning how to program with Java? Let's face it, the best way to learn to program is by writing programs. This can be a daunting proposition with the specter of hours of simple command line example programs hanging over your head. Fear not! Now you can learn to program in Java in a fun way by working on video games. With this book, you'll get to work with three Java game projects and have access to the complete game code for each project, including a full Java game engine. After completing Introduction to Java through Game Development, you'll be proficient in Java programming, having worked with the language's fundamental aspects throughout the text, and will be ready to further your Java and game programming expertise with confidence. What You'llMaster the fundamentals of the Java programming languageUse different data structures like arrays, lists, stacks, and queuesUnderstand game programming basics including the main game loopGain experience working with three different game projects via the book's coding challengesWork with the 2D game engine that powers the book's included games and learn to create your own new game projectsUnderstand advanced Java topics like classes, encapsulation, inheritance, and polymorphismWork with exceptions and how to use debugging techniques to trace through codeSharpen your skills with over a dozen coding challenges that test your abilities with a development task on a real game projectWho This Book Is ForThis book requires little to no programming experience to understand and benefit from the text.

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