Hallo! Tracked shipping to Netherlands with Delivery Duty Paid for just €7 

Ship to
Netherlands
0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional

Select your country

Americas

Europe

Rest of the world

portada Virtual Reality Technology
Type
Physical Book
Year
2014
Language
English
Pages
672
Format
Paperback
ISBN
1118014804
ISBN13
9781118014806
Edition No.
0003

Virtual Reality Technology

Philippe Coiffet (Author) · Grigore C. Burdea (Author) · Wiley-IEEE Press · Paperback

Virtual Reality Technology - Burdea, Grigore C. ; Coiffet, Philippe

Cheaper New Book Imported to Netherlands
Delivery: 24 Aug - 26 Aug Shipping: 6 to 7 business days.
€ 95,75
Faster New Book Imported to Netherlands
Delivery: 20 Aug - 24 Aug Shipping: 4 to 5 business days.
€ 106,08
Import costs and 9% BTW included in the price ✅
€ 95,75

Synopsis "Virtual Reality Technology"

Thorough overview of virtual reality technology, with equal coverage given to hardware, software, and applications The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides readers with a website consisting of a 2-part laboratory manual using the VRML (Virtual Reality Modeling Language) and Java 3D programming languages, which are freely available, leading to cost-effective laboratory setups at universities. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including touch and force feedback, and computing architecture, with emphasis on the rendering pipeline and task distribution Object modeling, including physical and behavioral aspects, and programming for virtual reality in a general sense Human factors issues such as user performance and sensorial conflict aspects of VR, plus traditional and emerging VR applications Input devices, such as trackers, navigation, and gesture interfaces, covering specific technologies like magnetic, ultrasonic, optical, and hybrid inertial trackers Virtual Reality Technology provides thorough and complete coverage of an in-demand sect of technology, making it a highly valuable resource for senior and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, and marketing.

Customers reviews

Frequently Asked Questions about the Book

All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

Questions and Answers about the Book

Do you have a question about the book? Login to be able to add your own question.

Opinions about Bookdelivery

More customer reviews